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David Langston
334-744-5506
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Shulbok Rules

A game consists of each player taking one turn and the player with the highest score wins the game. A turn consists of 3 chances to slide all the available disks down the board aiming for the numbered compartments. Each chance is referred to as a sub-turn. Due to the fact that slipping a disk into each of the four compartments doubles their scoring value, players normally attempt to slide an equal number of disks into each compartment. This is a significant contributing factor to the interest of the game.

In the first sub-turn, the player slides all 30 disks. At the end of the sub-turn, any disks that end up in compartments stay in the compartments but are stacked in piles at the rear of the container to clear any obstruction from the compartment entrances. Traditionally, the first pile consisting of 4 disks is pushed into the rear corner of the container and subsequent piles of 3 disks are placed diagonally against the previous piles. If all disks entered compartments the turn is over but otherwise the remaining disks are brought back to be played again by the player for the second sub-turn. At the end of the second sub-turn, the same thing happens again: disks in compartments are stacked neatly and any remaining disks are returned to the player for the third sub-turn. The third sub-turn is the player's final chance to slide the remaining disks down the board after which the turn ends and the points are counted.

A disk is counted as being in a compartment if the whole disk has passed across the front face of the gate bar. To settle disputes, a straight "gate stopper" should be pushed flat against the front the gate bar. If the disk moves, it was not in the container.

Once a disk has passed completely under the start bar, it is considered to be in play and should not be touched until the end of that sub-turn except in the following situations: A disk enters a container via a route other than through that container's arch; A disk leaves the board; A disk exits a container other than through that container's arch; A disk returns under the start bar. In all four cases, the offending disk is removed from play but can be used in a subsequent sub-turn.

Stowaway tables cost $200.00 plus S&H

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